It won’t come as much surprise to many that 2019 wasn’t exactly a banner year for Ubisoft.
The Division 2 launched to lacklustre sales on console yet still achieved commercial success thanks to the number of sales on their own Uplay store. Ghost Recon: Breakpoint tells a different story though, failing to appeal to critics or consumers.
So this year, Ubisoft has elected to do something about it.
Same Old Story
PC Gamer’s Rick Lane pointed out last year that very little separates Ghost Recon: Wildlands from Breakpoint. In fact, he went as far as saying it was essentially the same game but with a few systems “scavenged” from other Ubisoft projects.
Notably, the conversation system from the latest Assassin’s Creed and the loot system from The Division.
It’s been a running joke for years that Ubisoft games are all the same. Largely featuring an open world and a map packed full of little icons, and very little added outside the tried and tested formula.
According to VGC’s exclusive on the shake-up, it seems Ubisoft has finally taken this to heart.
In the VGC piece, Andy Robinson reported that Ubisoft will be revamping their editorial team. Primarily to differentiate and add some variety to their future game releases.
The Paris-based editorial team, consisting of designers and producers, has largely been blamed for the same quality of Ubisoft’s games.
As a result of the reorganisation, Ubisoft will see each Vice President take responsibility for just one franchise. This will also come with higher autonomy. It is a move that will hopefully see a divergence in the styles we see across Ubisoft’s catalogue.
Stick with Any Button Gaming for more updates on the state of Ubisoft’s release roster.
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