Todd Howard Joins Rest of World in Elder Scrolls VI Delay Frustration

Todd Howard Joins Rest of World in Elder Scrolls VI Delay Frustration

Celebrated Meme Todd Howard has revealed a rough timeline for the Elder Scrolls VI. Also known for his directorship at Bethesda, Howard revealed details of the much anticipated Skyrim sequel in a Podcast with Lex Fridman. But it seems we’re not the only ones tired of waiting, as the big man himself expressed his own frustration with the seemingly never-ending development.

According to Howard, he wishes it wasn’t taking so long for the game to release and this was “never his original plan”. Well boo fucking hoo Todd. Here’s an idea, why don’t you try applying some actual polish to this game, rather than standard hot mess you’ve been churning out for the last decade? Better yet, by my reckoning there are at least three connected devices that are as yet to receive a Skyrim release, so get to it.

From Todd,

“I have a vague idea,” he said on when he thinks The Elder Scrolls VI will launch. “I wish it was soon. We want it out, too, and I wish they didn’t take as long as they did, but they do. And look, I mean, if I could go back in time, it would never have been my plan to wait as long as it’s taken for it.”

IT. JUST. WORKS.

Hey, if I could go back in time I might have actually bit the bullet and invested that spare £100 in bitcoin back in 2012, or stopped World War 2 maybe. Also, can we just take a moment to bathe in the train wreck of grammar in that profound peal of wisdom. “If I could go back in time, it would never have been my plan”. So is he saying it was, in fact, his plan all along, but if he could change things, it wouldn’t have been? Back on the green triangle books, T-dog.

More of the true truth from celestial Todd,

“We’re going to make sure we do it right for everybody,” he said. “People are playing games for a long time, you know. Skyrim’s 11 years old [and is] still probably our most played game. We don’t see it slowing down, and people will probably be playing it 10 years from now, also.” He continues with god-like modesty, “So you have to think about, okay, people are gonna play the next Elder Scrolls game for a decade, two decades, and that does change the way you think about how you architect it from the get-go.”

Okay, so to give the man his dues, Skyrim is an incredible game, sure. But wheeling out the same old janky engine again and again for countless subsequent games has gotten more than few folk more than a little concerned for Bethesda’s work product. Skyfall, the next upcoming release from the once beloved developer will be the true benchmark of what’s to come, and Microsoft’s stewardship. But, as for The Elder Scrolls VI, TH reveals that the beginnings of setting and story are all but finalised.

So, you’re awake…

“So, take Elder Scrolls 6, we figure out where it’s set, what’s the tone, what are the big features,” said Howard. “We discuss the beginning of the game, which we’ve had for a very long time. Then we like to do music. So we’ve already done a take on the music for Elder Scrolls 6, the music we put in the teaser for it. This was 2018. We’ve taken that further, obviously.”

So the beginnings sorted, then. Beginnings are important, after all. They usually come before the middle, and the end. Difficult to start in the middle, and then go back to the beginning. That said, how long is the usual beginning to a game? An hour? Two? If it’s taken since 2018 to figure that out, we’d estimate a release some time in 2078.

“We’re working on the world. You’re then doing concepting and design for the world, and then once we we’re wrapping up one game, we can really start prototyping the new one. And you’re usually building kind of your initial spaces. So we do like to do like a first playable, a smaller section of the game that we can sort of prove out and show to people, ‘hey this is how it feels different, this is what it looks like, this is what’s unique about it.'”

A demo. You’ve just described a demo. But hey ho, it’s something, we suppose. And in defence of all the good people that work at Bethesda, following Skyrim, one of the industries shining stars, is no mean feat. To equal that success would take hubris on a monumental scale. Or an ego of a similar size. One out of two’s not bad.

Bethesda Game Studios once Starfield launches in the first half of 2023 will shift its main focus to The Elder Scrolls VI. Probably.

Source; VGChartz


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