June 25, 2022

The Top 10 Gaming Companies Made $126bn in Revenue in 2021

Though the Year-on-Year valuation hasn’t changed that much

A new report by Newzoo has detailed that the top 10 biggest gaming companies earned a staggering $126billion between them last year.

The top 10 – as of 2021 and in regards to revenue – are as follows;

  1. Tencent – $32.2bn
  2. Sony – $18.2bn
  3. Apple – $15.3bn
  4. Microsoft – $12.9bn
  5. Google – $11.0bn
  6. NetEase – $9.6bn
  7. ActivisionBlizzardKing – $8.1bn
  8. Nintendo – $8.1bn
  9. Electronic Arts – $6.5bn
  10. Sea Limited – $4.3bn

These figures, by the way, predate the Microsoft acquisition of ActivisionBlizzardKing. As such, it isn’t unreasonable to assume that the same figures for 2022 would see a different landscape altogether.

With that said, these same companies’ year-on-year progress hasn’t differed too much on the whole (barring Sea Limited’s 114.3% increase, of course).

As Newzoo notes, further acquisitions will likely drive the companies’ growth (or at least, the ones that are left) further.

Interestingly for some is that Sony is the only company to see a loss in its revenue year-on-year. In 2020, the company had a revenue figure of $18.6bn. This dropped to $18.2bn the following year – a loss of -2.2%.

Microsoft, as Newzoo reports, has perhaps fared the best in terms of revenue growth in comparison to its console rivals (Nintendo and Sony). Whilst Microsoft saw an increase of +9.6%, Nintendo only managed a yield of +1.9%. And, again, Sony saw a loss of revenue YoY for 2021.

It will be interesting to see what the 2021-2022 figures look like.

By then, we should see the results of the aforementioned ActivisionBlizzardKing acquisition come into effect for Microsoft. Predictions show that this would see Microsoft inch past Sony into the second-place slot.

Furthermore, Sony and Nintendo both appear to be suffering a “bust” following the boon brought on by the pandemic. This has been backed up by both companies seeing a loss in console markets as of late, both as a direct result of the company’s inability to source enough components.

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