Imagine you are drinking in your living room, eating doughnuts, and watching TV. You fall asleep and knock over your beer. Oh no! You need to wake yourself up to catch your alcoholic beverage before it spills over your already filthy carpet. How can you wake yourself up the quickest? 25 dreams inside of your dream where you must kill yourself to wake up. Friends, I give you – Suicide Guy
According to Steam
Suicide Guy is set in the incredibile and extraordinary dreams of its protagonist. What would you do in order to save the thing you love most? Immerse yourself into his weird dreams and help him to wake up before it’s too late.
Welcome to Suicide Inception
Chubby Pixel might have broken the record of inceptions within a dream, but they are breaking no other records with Suicide Guy. The kill-yourself puzzle game is a sloppy, bug-ridden, mobile-like game that feels clunky and slow.
Beaten and Broken
The game is packed with graphical glitches; sometimes graphical pop-ins occur at a mere 1-2 feet in front of you. The clipping is so bad, you can glitch your way through levels unknowingly. The sound in-game is too loud, with no option to turn it completely off. When you jump, you give off the same two grunts every single time, and it becomes a headache to listen to. The soundtrack is a trainwreck, with radios placed around the level you can turn off or on. But even if you cut it off, you still hear another radio in the distance, leaving you with no option but to listen to it.
The basics fundamentals are completely absent
The puzzles, while some levels have good ideas behind them (Mario, Moby Dick, Portal, Indiana Jones), most fall completely flat due to how easy but overcomplicated they are. This game is a jumping simulator, and it doesn’t even do that right. Your character feels like he can’t even jump, probably because of how much of a slob he is, and it becomes a significant problem. I found myself trying to jump on a placed box to climb up, just to have the box move instead. It gets worse if you are holding something in your hands, as once again, clipping is a common theme in Suicide Guy. For a physics-based puzzler, I’m wondering how they could have messed that up.
Suicide Guy is a painful but short experience. With what could have been a great puzzler ended up being something I wouldn’t even call a real game. It took me a little over an hour to complete the game, and less than 10 seconds after that to uninstall it. It’s plain to see that the developer had good intentions coming into this game, but doesn’t execute the basic needs for this game to work. The further you get into the game, the more you realize how bad it is. The puzzles lack depth, difficulty, and are too quick to complete. Combined with the horrible soundtrack, lack of volume options, and dodgy physics, Suicide Guy should put itself to rest.
- Overall - 2/102/10
Suicide Guy is a rushed and sloppy attempt at a basic physics-puzzle game. Plagued with bugs, subpar graphics, and a horrible soundtrack make this one of the worst games I’ve ever played. Its overcomplicated platforming leaves a bitter aftertaste. The only thing giving this game any merit is the lore behind some of the level designs. Keep your $5 and move on.
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