SpecialEffect Launches Motor Accessibility DevKit

SpecialEffect Launches Motor Accessibility DevKit

SpecialEffect has released their new DevKit that aims to help game devs improve motor accessibility in their games so that they are accessible for all.

SpecialEffect has drawn from their decades of practical experience working with physically disabled gamers and have created an online kit packed with suggestions, examples and accessibility principles so that developers can make their games accessible for all.

The 40+ videos are broken down into seven main topics that not only cover the main accessibility options for those with a physical disability but also ways of providing a range of difficulty levels in the gameplay to suit their setup. Check out the video below!

YouTube player

The ideas shared invite developers to consider players that may use multiple input devices, remap in-game actions or use an alternative to holding triggers or the controller itself. Other topics covered include control sensitivity, practice areas, assisted and automatic action.

Dr Mick Donegan, SpecialEffect Founder and CEO, explains why the Dev Kit is so important:

The SpecialEffect DevKit breaks these improvements down into detail, explains why they might be useful for some players, and shows developers examples of how they might create and implement them into their own games.”

“We are hoping that the DevKit will become a valuable source of information for developers around the world

Founded in 2007, the UK based charity assists gamers with physical disabilities to play games, rehabilitate and help developers make their titles more accessible for disabled people.

The DevKit can be found at https://specialeffectdevkit.info

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