June 25, 2022

So, the Original Half-Life Has Been Patched…

We don’t know if we’ll ever get Half-Life 3. Interest in the original Half-Life might see a resurgence in player-base, however. I mean, more so than normal, anyway.

The original Half-Life has seen a new update released, as reported by PC Gamer. Some 20 years, 10 months, 20 days and counting after the initial launch. Valve released the new update that fixes a large number of complaints.

Valve Does Something Right

  • Fixed setting monitor refresh rates through -freq when used with -nofbo
  • Fixed unnecessary texture rescaling with NPOT textures
  • Fixed slist command, will now show servers on the local network
  • Fixed erroneous return in SV_ClipToLinks (HL #1685)
  • Fixed inability to reload a partially empty weapon after reloading a save game
  • Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer
  • Fixed progress bar for individual files in resource download always showing at 100%
  • Added auto-saving of several cvars (HL #2237)
  • Fixed missing localizations in spectator UI
  • Fixed NPC turn rate when running at >60FPS
  • Reordered columns in server browser to prevent game descriptions from being used to fake server player count
  • Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)
  • Added cl_autowepswitch cvar with values 0/1 to disable/enable auto weapon switching when a new weapon is picked up
  • Fix various weapon animation/sound issues
  • Security fixes to console commands
  • Security fixes to resource loading
  • Security fixes to saving/loading

The number of issues fixed in this update is quite bewildering. It is a 20-year-old game, after all.

Thankfully, however, the update will – hopefully – right any wrongs Half-Life players might have about the series. I mean, it isn’t the confirmation of a Half-Life 3, but it’s still something at least.


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