Kickstarting Year 5 content plans, Void Edge marks a significant milestone for the tactical shooter.
Void Edge will come packaged with the revamped Oregon map, which is one of the original Rainbow Six Siege levels.
This new update will refresh the layout and create more strategic opportunities for attacking and defending bomb sites.
The small office tower has been expanded on both levels, giving Defenders more room to work with when keeping Attackers at bay.
The basement area has also grown, with the kids’ dorm stairs now extending down one level and connecting through a new freezer section to the old basement.
Operators looking to traverse the attic connector above the meeting hall will have more options, including a redesigned floorplan near the master bedroom and a new exterior second-floor window, but the ladder to the first floor has been removed. There will also be a new hallway connecting the big tower directly to the kitchen, allowing players to bypass the meeting room entirely.
Operation Void Edge marks the next seasonal update headed to Tom Clancy’s Rainbow Six Siege, spearheaded by a new duo of playable Operators, Iana and Oryx. From an interstellar technician to an enigmatic warrior, the season demonstrates two contrasting personas, even reflected in their contributions to gameplay.
But with Oryx and Iana, Ubisoft appears back on track for Year 5.
Meet Rainbow’s new master of deception, Iana.
Fronting Rainbow Six Siege’s transition into Year 5, Void Edge enlists a master of deception as its new attacker. This seasoned Dutch astronaut comes from a less conventional background, with weeks logged on the International Space Station, and a proven field technician. But her introduction couples with the holographic Gemini Replicator, expanding the wealth of offensive intelligence with a sizeable departure from the gadgets of past.
The illusive device provides our first formal drone alternative, capable of mirroring Iana’s slimline albino complexion in a controllable holographic form. The gadget looks and sounds like Iana in the flesh, assembling a 1:1 digital double, and controlled with the full mobility of the two-armor, two-speed Operator. While conceptualized for high-risk space exploration in lore, its repurposed military application creates a new variable for defenders to wrangle in Year 5.
Iana can summon her hologram as many times as desired throughout the round, with free rein to explore the map throughout a 15-second window. While unable to interact with the environment in the state, hampered by an inability to shoot or melee barricades, it provides a whole new approach to intelligence. That new perspective doesn’t add a ton to gathered information, but fulfills traditional droning utility, surveying an objective with reduced risk.
Rainbow Six Siege Iana Gameplay
Where the Gemini shines is the true-to-life appearance, primed as a disruptive decoy. It can open new windows of opportunity, disrupting common roaming routes or luring anchors off-site. The gadget’s short recharge also makes it more forgiving in creative applications, shifting toward effective time management in the round.
Landing a single bullet on the projection will shatter its illusion. This dissolves into static, and kicks Iana off the device until recharged. The digital makeup leaves it prone to Mute jammers and electrified surfaces. It also leaves a trail of giveaways across defender cameras; unable to be pinged, and unregistered by Maestro Evil Eye thermals. That makes it easy to identify the real Iana, but when under pressure, even the game’s best players are likely to be duped.
Beyond her two-faced gadgetry, Iana packs the G36C and ARX200 primaries. Thus providing two assault rifle flavors after a lengthy absence on the attack. Previously used by Ash and Nomad, the combination offers considerable fragging capability to hold ground in gunfights, backed by the MK1 9mm.
Oryx brings the big guns to roaming!
While Void Edge’s Iana thrives on cutting-edge technologies, her defensive partner, Oryx, channels unfiltered power. The Jordanian Operator leverages his burly physique to smashing results, taming his talents for unmatching roaming and utility after years on the run.
Forgoing advanced gadgetry, Oryx is defined by his Remah Dash, delivering a high-impact boost with devasting results. One dash will blow open soft walls, smashing wooden barricades, and take down obstacles in his path. That aggression can also be targeted toward Operators, even throwing the most fortified shield Operators on their backs. Finally, a way to deal with that wall-hugging Montagne.
Despite all of that strength, Oryx flaunts hatch-climbing capabilities yet unseen in Rainbow Six Siege. A single button press enables him to effortlessly scale hatches in seconds, either quickly ascending to the next floor, or peeking at overhead action. While Amaru was the first hatch-climbing Operator, Oryx brings a more streamlined and flexible solution – that’s also a ton quieter too. While blowing through walls might be Oryx’s signature, his verticality could have the greatest long-term impact.
Rainbow Six Siege Oryx Gameplay
Oryx’s appearance conveys a robust anchor at first glance, but his loadout best complements roaming. With three consecutive charges (recharging over time) and unlimited hatch climbing, chaining abilities provides ways to traverse the map like never before. It takes the verticality of roaming to the next level, with ample opportunities to flank attackers on the approach.
Oryx bears weaponry to accompany that playstyle, with choice of the (ACOG-less) MP5 and SPAS-12 as primaries, accompanied by the USP40 semi-automatic pistol and Bailiff 410 revolver. That provides a kit adaptable to mid-range anti-personnel encounters or close-quarters buckshot to break hatches.
But as with any Operator, he inherits well-defined weaknesses, requiring additional forethought over alternative roamers. While Oryx doesn’t face hard counters, smashing through walls will drain 10 HP, either limiting his breaching capability or demanding additional help from Doc. Nomad’s Airjabs and Gridlock’s Trax Stingers will also halt his charge, requiring extra attention to underfoot hinderances.
Oryx distinguishes himself through his wall-charging tricks, but it’s clear how real value comes from hatch-climbing. On the newly-reworked Oregon his abilities unlock rotation routes previously impossible before Void Edge. It’s not just the new maps as his level of mobility extends across a vast majority of the map pool. This mobility will potentially help to make him a regular presence on the roster moving forward.
Void Edge will also be the start of what Ubisoft is calling true Operator Reworks. Operators will be hugely overhauled in the way they play with the weapons and/or gadgets being changed drastically.
Tachanka is listed to be the first operator to be reworked and you can find out exactly what that overhaul entails right here.
There’s also a surprise collaboration for one of the operators. Click here to find out more.
What do you think to the new things shown in Void Edge? Do you still play and enjoy Siege? Is there anything you think Ubisoft could do to improve the game further? Let us know in the comments below.
As always, for all things gaming, stay tuned to ABG.
Source: windows central, Ubisoft, express
As always, don’t forget to like and join our Facebook Page/Group, and follow us on Twitter to stay up to date with all of the latest News, Blogs, and more. And if that’s not enough, why not follow us on Twitch or Instagram as well.