May 16, 2022

Platinum Games Apologizes For Scalebound Fiasco

Hideki Kamiya explains what went wrong during the Scalebound development.

Scalebound a game about a man and his bungalow sized dragon pal was meant to be Platinum Games next ace in the hole. It was initially delayed but meant to come out in 2017. So it came as a real shock when Microsoft suddenly announced that Scalebound wasn’t going to be released. The fans were with every right upset as was the director Hideki Kamiya. Kamiya had even previously stated that this was a dream project of his.

In a recent interview with Cutscenes the subject of Scalebound surfaces and surprisingly enough Kamiya says that he is saddened and that he takes responsibility for what happened. This is what he had to say about it.

I’m sorry to the players who looked forward to it, and moreover I’m sorry to Microsoft who had placed their trust in us as a business partner. I want to apologize both as a creator and as a member of Platinum Games.

We were working in an environment we weren’t used to. We were developing on the Unreal Engine, we also lacked the necessary know-how to build a game based on online features. The hurdles we had to overcome were very big. We weren’t experienced enough and couldn’t get over that wall, leading to what happened in the end.

We were also disappointed and sad to hear about the fate of Scalebound. What are your thoughts about this? Let us know in the comments.


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