June 30, 2022

Nightdive Studios Delays System Shock Remastered

“In March of 2016, Nightdive Studios released our video of our vision of System Shock Remastered. Done in Unity it was an immediate hit with almost a half million views on YouTube.” – Stephen Kick, CEO of Nightdive Studios.

The campaign for a remastered version of the 1994 game System Shock was started on June 28, 2016, and ran until July 28, 2016, to raise $900,000. Backers surpassed the set campaign, and $1.35 million dollars were raised to get the game going.

This game seemed to be the type of Kickstarter that was a safe bet for gamers that would deliver exactly what they would expect to get. Who would expect the company CEO to delay a project with an alpha game demo, support from some major companies (pictured below), and a lot of production details and video updates?

Today, nearly two years after the original start date of the Kickstarter, an update was posted on the project by the CEO of Nightdive Studios, Stephen Kick. He writes that the project and teams will be put on hiatus to reassess the direction of the game.

“Maybe we lost our focus. The vision began to change. We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title.”

“The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.”

“I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.”

“System Shock is going to be completed and all of our promises fulfilled.”

Thankfully, the project will not be canceled, not yet at least. According to Kick, the company will not abandon the game, they just need time to get the game back on the original track it was supposed to be on.

How do you feel about the delay?


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