Crystal Dynamics has finally shown us more of what Marvel’s Avengers has to offer outside of “A-Day”. We also finally got a look at the game’s big bad, M.O.D.O.K.
The new gameplay covered everything from gear and customisation to how both single and co-op play will work. To kick things off we got another look at the fairly well-trodden ground of what sets the story in motion.
If you need a reminder, the Avengers have split after the catastrophic events of A-Day. An event which saw a deadly disease ravage humanity. Having seemingly left a power vacuum, Advanced Idea Mechanics (or AIM) sets up shop. All under the guise of rebuilding America after the damage caused on A-Day.
The game starts five years later, when playable character Kamala Khan finds some new information on the events of A-Day.
A Glimpse of Gameplay
Unsurprisingly the developers have received more than a bit of flak for repeatedly showing the same gameplay section. Not keen to repeat their mistakes, Crystal Dynamics decided to show a few different gameplay sequences this time. The trailers were divided between solo “Hero” missions and the newly revealed co-op missions referred to as “War Zones”.
According to the stream’s narrator, story specific hero missions will unlock as you continue through the campaign. One such mission was “Once an Avenger”. A Thor-focused mission in which the God of Thunder fights off a group of killer robots on an Avengers Helicarrier. The colourful sequence sees Thor smashing up said Robots, with a little help from Iron Man and the Hulk.
War Zones on the other hand will feature up to 4-player co-op, or AI companions if you prefer. Given by recognisable characters from across the Marvel canon, missions will see you head to a variety of locales. Mission arenas will range from expansive outdoor locations to busy interiors across cities and rural areas.
Completing these objective-based challenges and boss fights will earn you a variety of rewards and gear. Both cosmetics and emotes will be available through the game’s “online marketplace” – though it appears some will be earned through completing some of the game’s missions.
A Particular Set of Skills
The intention of hero missions, is to show off the varied hero designs, since each Avenger has a unique move-set. In Thor’s case this means lots of flying, smacking people with his hammer, and calling down lightning. While abilities differ character to character, the system is a blend of heavy, light, and signature attacks.
Each hero also has three “Heroic” abilities – divided into into Assault, Support, and Ultimate. These Heroic abilities will apparently be drawn from each character’s rich history in comic books and movies. From what we could see, the skill trees for each character are fairly substantial and varied. Meaning it should be possible to create personalised versions of heroes that feel different player to player.
In addition to that, Crystal Dynamics revealed that we can expect new heroes, areas, and stories post-launch – all at no extra cost.
We’ve attempted to cover the juiciest parts but if you want to know more, check out the full presentation here.
Marvel’s Avengers is due to release on Xbox One, PS4 and PC on 4th September. Though if you’re planning on waiting for the next-gen release, you’re in luck. Square Enix announced earlier this week that a free upgrade to your console of choice will available when they release later this year.
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