The team behind My Time at Portia is working on a follow-up.
Currently live on Kickstarter, My Time at Sandrock started life as a potential expansion to the previous game.
As developers Pathea noted,
“…As we delved deeper into game production, we realised that in order to fully express the tale of Sandrock, we needed to start from scratch. We required better graphics, better optimisation, more story, and more satisfying gameplay systems; basically, we needed better production values across the board”.
However, that isn’t to say that Sandrock will be an entirely new experience. Fans of the original game will still feel right at home in Sandrock, as Pathea has also noted the game will have a “similar pathos” to Portia. Of course, a new game also brings new experiences, and whilst the team is still “aiming for Miyazaki-inspired” worlds, they’ve got other ideas to boot;
“…We wanted to have the overall story arc be more satisfying, but also with more focus on each individual NPC…We’re [also] going to have a dedicated single-player RPG and a special mode where friends and strangers can play together”.
Crucially, the team will also look to port the game to consoles themselves in a bid to make sure “content is consistent across all platforms”.
If you’re a fan of My Time at Portia, the news will be a welcome one. And, depending on how deep your pockets are, you can get a variable treasure trove of goodies by backing Pathea. Be warned though, the rewards go all the way up to $10,000!
Can’t see too many of them being claimed, to be honest.
The good news is that, because the project has raised over $150,000 (of it’s $100,000 target) it’s going to get made.
We’ll have more news on My Time at Sandrock when it becomes available. To back this project (and earn some rewards), visit Pathea’s Kickstarter here.