July 6, 2022

Hands on with Raiders of the Broken Planet: EGX2017

During our time at this years EGX, we managed to catch up with developers Mercury Steam and had a play with their newest title – Raiders of the Broken Planet. The over-the-shoulder 4 v 1 game is a new take on the classic shooter genre. Allowing you to experience both sides of the unique campaign style stories. Choose to join the Raiders in their attempt to free the legendary Broken Planet. Or switch it up a bit, by playing as an antagonist and fight against the Raiders on your own alongside the invading AI.

An incredible discovery on one of Saturn’s moons leads a force of humans to a broken planet on the far reaches of the universe. A source of energy called Aleph exists there that grants ultimate power to who ever controls it. However, after becoming trapped on the planet, the human forces split into factions and fight amongst themselves for supremacy and dominion over the Aleph. The peaceful inhabitants of the planet decide enough is enough and a hero emerges amongst them who hopes to lead his people to freedom. Using nefarious means and exploiting the disunity amongst the human ranks, Harec recruits a rag tag group of rogues, outlaws and hired guns from the various factions and pits them against those who would destroy his people. As they begin to fight back against the human invaders, the Raiders soon face a new deadly threat wholly intent on making the entire universe burn, just for kicks…. whose side will you take in the fight to come? Move to next slide to discover more in a video with our team.

The game began with a simple tutorial that eased us into the unique playing style. One that combines shooting with hands-on brawling mechanics. Surprisingly fluid, the transfer between one and the other was a joy to behold, but more importantly, it allows people with different play styles to come together in a single game. Although the game was easy to pick up and play, this isn’t to say it was easy. In fact, it was anything but easy! Getting overwhelmed by enemy AI was a constant issue. Being aware of your surrounding is a must in this game, as once the enemy has located you they head to your location in droves. Having a well-concocted escape route is always a good idea – even if it rarely works like that! Following on from one location to the next we had set objectives – protect the captured Raider, destroy the ships etc. All these objectives were different enough from the last to not feel ‘samey’ as you progress onwards. And in this type of game that’s a must.

But we’re not going to go into too much detail about the gameplay. As the game’s prologue is free and available now, along with the option to purchase the first episode for a measly £9.99. Why not give it a try, you won’t be disappointed! We weren’t!

So after a few goes, and quite a number of deaths, we stepped to the side to have a chat about the game:

ABG

A co-op 4 players shooter brawler with a twist, is that a good description of the game?

Mercury Steam

Definitely, you’re looking at a game that has single player, 4 player co-op, and there’s a chance for the 4v 1. The twist is that you don’t often find many multiplayer games that are so story driven.  Every level is 2 or 3 scenarios with cinematics in-between, so it’s like you’re playing a tailored single player campaign.

ABG

What’s made you decide to go away from the standard player vs AI model?

Mercury Steam

We asked a simple question – does the world really need another shooter? Probably not, but we wondered if we could do something new and different that people hadn’t seen before.

ABG

The antagonist was a great idea, what made you decide to go down that route?

Mercury Steam

The antagonist adds an element of randomness to the game; you can have a good team who are battling through the AI. You are used to how they move and attack so it becomes a little easy, but then suddenly an antagonist can come in and throw a spanner in the works; they can be a different character to what you’re ready for or even using a character that’s on your team. It makes every match new and existing

ABG

What sort of things are you doing behind the scenes to improve the game?

Mercury Steam

Well, it’s not something I can personally answer but we are always trying to improve everything, it’s a learning curve, especially as it’s a self-published game. It’s a new venture for the studio, we are traditionally a single player studio and we are trying to make sure everything works as best as possible.

ABG

The game is a multi-campaign season, how much content is going to be available and what the pricing structure is

Mercury Steam

The prologue is free, that’s the first 2 levels, the first one is the tutorial level, and the second level – hanging by a thread is free. Every campaign will be £9.99 and are set to be released periodically. There was a founder’s pack available for £39.99. That’s all 4 campaigns and includes all the characters already unlocked.

Each campaign is a standalone story that focuses on different members of the raiders. These are all happening in parallel as well. So if someone wants to play say campaign 3 and not 1 or 2, then treats fine. Although there are a few occasions when the parallel stories may intertwine. We want the barrier for entry to be low – that’s why we do the £9.99 campaigns.

ABG

The evil reward system, why, dear god why!.. 4 players but only 3 rewards, that’s mean

Mercury Steam

Yep, that’s the idea, it’s all about risk and reward! So if you want ‘X’ reward and the others want something else. You have, I think it’s about 15 seconds to choose what you want, but at the last minute everything can change, as the players jump to a different reward. So you can have your total claimed reward reduced. The games full of risk and rewards and that’s what we want, either that’s in the combat, the shooting or the reward system.

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