Anticipation is at the very heart of the gaming marketing machine. It is the lifeblood that powers those mighty PR pistons, propelling each game to glorious rapture. But step too hard on the gas and you are going to blow a gasket. Worse yet, prolong the expectation for too long, pushing your adorning fans to the very limit of their patience and interest may simply peter out. Your once glimmering vehicle for prolonged success limps feebly over the line, unwanted and unloved. So with 16 years since our last meeting with the inimitable Gordon Freeman, is there anything left in the tank for Half-Life 3?
The answer it would seem, is a clear yes, at least from the normally skittish developer Valve. Renowned games journalist Geoff Keighley, revealed in his interactive “storybook” that the vast majority of Valve’s Half-Life team are desperate to work on a non-VR sequel. He said,
“Privately, most of the team hopes that the next big thing will indeed be a full-scale Half-Life game built not for VR,” writes Keighley, “but as a game accessible across all traditional gaming platforms.”
It seems this view is shared by Valve designer and programmer Tejeev Kohil,
“Going from [Half-Life: Alyx] to a new big thing, which will be even bigger, is pretty exciting”.
Interesting, considering the homogeneous employee status in Valve’s notoriously ”flat” structure. If all opinions are equal, then surely this would constitute a consensus? Perhaps this is a case of 3 games good, 2 game better? But let’s save the neo-socialist commentary on corporate structure for another day (possibly never, we can only hope).
Please sir, can I have some more?
But putting hearsay aside, how much appetite is left for Half-Life 3? Given the critical success of Half-Life: Alyx it seems our collective appetite for anything Valve puts out is far from sated. We are, it seems still ravenous for even the smallest morsel of information. We still salivate over speculation, devouring deleted tweets from disgruntled employees. Whatever guise Valve’s “new big thing” is, it will surely re-invigorate our insatiable hunger for Gordon’s next big adventure. Let’s just hope we’re not waiting another 16 years.
Half-Life: Alyx – Final Hours is available on Steam for $10, and provides Keighley’s account of Alyx’s development, as well as what Valve was up to before the VR started. Take a look if you are so interested, and let us know what you think on the likelihood of a new Half-Life game hitting our screens this millennia.
Source: PC Gamer
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