Diablo Immortal Took Just Two Weeks to Make £20m

Diablo Immortal Took Just Two Weeks to Make £20m

Diablo Immortal has taken less than one month to earn over £20 million (~$24m).

That is according to Appmagic (via PocketGamer).

This obscene number makes Immortal Blizzard’s second-best performing title ever (behind only Hearthstone).

Players have downloaded Immortal +8.5 million times.

Perhaps unsurprisingly, the US leads the charge on revenue generated; the US has generated around 43% of Immortal‘s revenue has been generated from the US.

South Korea is next with 23% of that revenue, and the cumulated countries that occupy the “Others” region are third (17%) – the UK and Ireland fit here, by the way.

And, when looking at downloads per region, the US is currently second behind only the “Others” (40%).

The other big spenders are Japan (8%), Germany (6%), and Canada (3%).

Meanwhile, in terms of downloads, the other key players are Brazil and Japan (both 8%) and Germany (7%).

All in all, not a bad start to Immortal‘s life. And I doubt that number will slow down anytime soon.

Especially as neither chart includes figures from China, a country notoriously big on mobile games/in-app purchases.

8.5 million downloads of Immortal have taken place since launch.

The above wealth was generated by some 8.5 million gamers who downloaded the app since its launch 2nd June.

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