Deathtrap Dungeon Trilogy – Nintendo Switch Review

Deathtrap Dungeon Trilogy – Nintendo Switch Review

As soon as I started Deathtrap Dungeon Trilogy I was instantly drawn into the world the game has created.

Based on the Fighting Fantasy books by Ian Livingstone, you are thrown into the shoes of an adventurer looking to be the first contestant to beat the Baron’s dungeon.

Once you have selected your starting class and tweaked your initial stats, you can start your adventure.

I picked the paladin as I liked the character design, named her Dolly (after Dolly Parton of course) and set off to the city of Fang.

Here You Come Again

Nothing wrong with a bit of extra stamina…

The story is kept simple, enter the contest, beat the dungeon and bask in the glory of the pissed off Baron.

There is a bit of a learning curve on your first few runs and you should expect to lose a few of your lives, until you learn the routes and tactics needed to avoid the traps and creatures knocking about inside.

On my first run I run afoul of an old man who asked me a riddle, and feeling slightly aggrieved; I attacked him.

Not my finest hour as he was having none of it.

So having a crack at the riddle I got it wrong, subsequently being sent back to the start.

Note to self: Do NOT deck elderly men.

Roll In My Sweet Baby’s Arms

The random encounters are true to the original books and decided by dice rolls.

There are two sets of dice for skill and luck, with skill being used for combat and luck for traps.

Though there are also physical tests that are determined by those dice.

At each level you can upgrade your dice by adding a marker to one side.

This goes a long way toward rolling something compared to nothing.

The combat in Deathtrap Dungeon Trilogy is simplified from the books, by just using the amount of markers you roll as your damage to the enemy.

It can be very satisfying to roll a big attack and see the dice pummel your opponent, especially when defeating them on the first roll.

YouTube player

Old Flames Can’t Hold a Candle for You

Nomad Games adaptation of Deathtrap Dungeon Trilogy isn’t graphically impressive.

The top down angle doesn’t show much of your character and in combat your character is shown as their card image.

Though the interface I feel is well designed, with everything clearly shown and easy to access.

Referencing the above heading, the candles actually look good compared to the rest of the game items.

Many times instead of showing a transition, something will just disappear to be replaced by something else.

These Old Bones

The music in Deathtrap Dungeon Trilogy is classic RPG fare, mystical scores are interrupted by echoing footsteps.

Creaky doors increase your anticipation over what you’ll find on the other side, whilst the dice rolls feel solid to heighten your excitement when the rolls goes your way.

There aren’t many differing noises attributed to the creatures you find in the dungeon though, which is slightly disappointing.

But the score is atmospheric enough to draw you in, that you won’t really notice the lacking range of sound effects.

It’s All Wrong, But It’s All Right

Unfortunately you cannot access the two other games in the trilogy from the start; Trial of Champions and Armies of Death.

But once you conquer the dungeon, Trial of Champions is available.

Trial of Champions remixes the dungeon adding new elements and a revamped layout.

The introduction of a Siren luring paladin Dolly to her death in a sewer was a creepy and immersive experience.

It has always been a dream of mine to meet an alluring songstress in an underground cavern, even though Scouts don’t seem to give a badge for this.

This caveman was just the shill of a blind man and deserved his descent into the pit.

Conclusion

Deathtrap Dungeon Trilogy is an enjoyable game that’s easy to play handheld whilst watching TV or looking after your children as they battle to the death.

I won’t tell you have to raise your offspring… or at least the victor.

The story is immersive, though it can be hard to pick your path through until you can map some of the dungeon.

A big thank you to Nomad Games for providing the review code, you can purchase the game on the eshop here.

Pros –

  • Easy to play
  • Somewhat replayable
  • Immersive
  • Great touch controls
  • Never has it been so tempting to attack a smug dwarf or elderly riddler

Cons –

  • Graphically Unexciting
  • Quite Short
  • Steep learning curve

Do you agree with our review? Let us know in the comments and for all things gaming stay tuned to ABG.

If you enjoyed this review, why not check out our recent review of Ritual: Crown of Horns on Nintendo Switch.


As always, don’t forget to like and join our Facebook Page/Group, and follow us on Twitter to stay up to date with all of the latest News, Blogs, and more. And if that’s not enough, why not follow us on Twitch or Instagram as well.

Conquer a dungeon full of strange creatures... though I'm not quite sure how they survive living there
  • 7/10
    Overall - 7/10
7/10

Summary

Deathtrap Dungeon Trilogy is an ideal game for your next flight, but not something to spend hours on.

The characters and world are well adapted from the books, and utilises the touch controls perfectly.

If you need an easy escape from the real world, let’s be honest things aren’t great; check out Deathtrap Dungeon Trilogy on the Nintendo eshop.

Nintendo Switch Review Reviews