May 27, 2022

CD Projekt RED Forces Six-Day Working Weeks Ahead of Cyberpunk Launch

Despite what was previously said by the studio, CD Projekt Red has forced six-day working weeks on its employees to meet Cyberpunk 2077’s deadline. The crunch period, sadly, is on.

According to Bloomberg, CD Projekt Red has back-paddled on it’s previous stance of having a more relaxed work environment.

The dreaded “crunch” period has been forced on employees, leading up to Cyberpunk 2077‘s release in November.

CD Projekt Red has allegedly mandated six-day working weeks for all it’s employees to meet the deadline.

“More Humane”

This is in staunch contrast to the company’s previous stance to be a “more humane” workplace. Furthermore, a CD Projekt Red employee who wanted to remain anonymous, has actually outed the company. As the employee stated, the company has not lived up to its word, going as far as to say some employees have already been putting in nights and weekends for over a year.

Additionally, an email leaked from the company is also fairly damning. Studio head, Adam Badowski, wrote that he was “optimistic about the state of Cyberpunk 2077“. He added that the game had been sent for certification with Sony and Microsoft. He also noted how it was “time to fix the game’s many lingering bugs and glitches”.

Badowski, added,

“Starting [Monday], the entire (development) studio is in overdrive”.

This translates to employee’s “typical amount of work and one day of the weekend”. One saving grace for the studio is that the overtime work would be paid, as required by Polish labour laws.

Finally, Badowski concluded with this,

“I take it upon myself to receive the full backlash for the decision. I know this is in direct opposition to what we’ve said about crunch. It’s also in direct opposition to what I personally grew to believe a while back – that crunch should never be the answer. But we’ve extended all other possible means of navigating the situation”.

Despite Badowski’s closing statement, it still doesn’t diffuse the situation. Whether or not the employees get paid doesn’t diminish the fact that they have been working excessively. You can always say that a period of crunch is slightly inevitable in a big product. Even more so when one has been pushed back thanks to the pandemic. However, the flip-side is that CD Projekt Red already delayed Cyberpunk by several months.

The good news is that Cyberpunk 2077 will hit deadline and be in stores for November. The bad news is at what cost?

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